Marmoset Toolbag3 TriPlanar Projection Shader
This shader is designed to allow meshes inside Marmoset Toolbag 3 to use Triplanar Projection mapping so that you can map textures to objects that do not have or have incorrect UV mappings (really useful for prototyping/showcasing high poly meshes).
Please read the "README.txt" for more info on the shader on how to use it and on known limitations + bugs.
IMPORTANT: Version 1.1 ONLY WORKS ON 3.04 of Marmoset (older versions are depreciated)
Version 1.2 ONLY WORKS ON 3.05-3.06 of Marmoset (older versions are depreciated) - (6-face mapping DISABLED until fixed - if desired can be enabled)
IMPORTANT 2: This shader is not supported in Toolbag 4 at this present time.
It is free of charge but if you'd like to support me, that would be awesome! Feel free to message me if any errors occur or if the shader does not work.
My artwork: https://www.artstation.com/saliaw
Polycount thread: http://polycount.com/discussion/192835/custom-toolbag3-shader-triplanar-projection-6-sided-implementation#latest